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Ftl faster than light border
Ftl faster than light border











ftl faster than light border

Subjects do not benefit from their overlord's network effects. Hyper Relay edicts require the empire's capital system to be part of the network, while the benefits granted by subject specializations require a connection between the overlord's capital and the subject's capital. Hyper Relays can grant additional effects based on edicts and subject specializations. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. A link may be inactive because of closed borders, war, or if the relay is ruined.

ftl faster than light border

Potential (inactive) links are shown as yellow connections on the galaxy map. Hyper Relay links are shown on the galaxy map as a thicker hyperlane. They are constructed directly in a single stage, taking one year and costing 25 influence, 500 alloys, and 100 rare crystals. Hyper Relays can be constructed once the Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, thereby avoiding having to traverse systems at sublight speeds. Home systems of Space Creatures that haven't been investigated with the initial special project are also restricted.Īvailable only with the Overlord DLC enabled.

ftl faster than light border

Systems that are restricted because of closed borders are shown in red on the galaxy map. The Psi Jump Drive harnesses the psionic potential of the ship's crew to warp the local space-time continuum, eliminating the distance between the point of origin and the destination. The nature of the space the ship passes through on this journey is still poorly understood.

ftl faster than light border

The Jump Drive tears ship-sized holes in the very fabric of reality, allowing for near-instantaneous movement between systems. Ships equipped with Hyper Drives travel swiftly between the edges of star systems along interstellar hyperlanes. Conversely, a half value connects the galaxy linearly, with most systems having only two hyperlanes, allowing for a highly defensive game. A double value creates a very unrestricted game where interdiction is next to impossible. The Hyperlane Density setting determines the number of hyperlanes individual systems can have. Ships move at sublight speed until they reach a hyperlane entry point (shown as an arrow on the system map). Forums Go to Forums Trouble getting on forums?.A hyperlane network predates all other known construction in the galaxy and connects the star systems together to allow interstellar travel, although some systems may be more isolated than others.

#FTL FASTER THAN LIGHT BORDER ARCHIVE#

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    Ftl faster than light border